#ifndef __GAME_UI_MGR_H__
#define __GAME_UI_MGR_H__
#include "../ui/UIBeginLogic.h"
#include "../ui/UIPlayLogic.h"
#include "../include/IGameLogic.h"
namespace fishingjoy
{
	namespace logic
	{
		class CGameUIMgr
		{
			ui::CBeginUILogic* m_pBeginUI;
			ui::CPlayUILogic* m_pPlayUI;
		public:
			CGameUIMgr()
			{

			}
			void init(IGameLogic* pLogic,CCLayer* pUIRoot)
			{
				m_pBeginUI = new ui::CBeginUILogic(pLogic,pUIRoot);
				m_pPlayUI = new ui::CPlayUILogic(pLogic,pUIRoot);
			}
		};
	}
}
#endif